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Everything there is to know about Flex 4 (’Gumbo’)

I haven’t had a chance to write anything about yesterdays’ FlexCamp event, but for now just know that Flex 4 sounds awesome, and you should check it out if you’re the least bit interested in Flex.

Check out Mike Chambers’ post on Flex 4 (’Gumbo’):

http://www.mikechambers.com/blog/2008/08/27/everything-there-is-to-know-about-flex-4-gumbo/

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See Flash 10, Flex 4, AIR 1.5, FXG, Thermo, Degrafa and more

http://gregorywilson.wordpress.com/2008/08/25/video-see-flash-10-flex-4-air-15-fxg-thermo-degrafa-and-more/

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All these physics games…

It seems like fun physics games are on the rise - there’s Launchball, which I’ve mentioned before - but there also seems to be a rise in the numbers of other simple physics games created in Flash. Maybe its because of as3 libraries like APE making development easier, maybe commerical games like Little Big Planet are what drive innovation (imitation?), maybe its even just down to the arrival of Actionscript 3 and its enhanced processing abilities.
Whatever the reason, games like Fantasic Contraption and Magic Pen have appeared on the scene, and are well worth a play.  (Just don’t start playing when you should be working, otherwise you’ll be in trouble.)

If you like those games, you can use classes like APE to start building your own… Continue reading All these physics games……

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I’m going to FLEX:CAMP

Continue reading I’m going to FLEX:CAMP…

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Just how easy can you make an AIR application installation?

Well, if you’re using the AIR Install Badge - as Greg Wilson demonstrates - it can be surprisingly easy. The Install Badge handles the launching of your application (if you have it already installed), the installation of your application (if you have the AIR framework installed), and the installation of the AIR framework and the subsiquent installation of your application if you have neither.

The whole Flash / AIR auto-updater can be a pain to sort out when you do it yourself, but the result is very efficent from the end-users’ perspective.  Lucky then that the Install Badge template has this sorted for you.

When the ‘AIR framework requirement’ is a hurdle for getting clients to adopt an AIR solution, the ability to auto-install the AIR framework is a powerful arguement…

See Greg Wilson’s post here: http://gregorywilson.wordpress.com/2008/08/21/air-install-badge-use-it/

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10 Adobe AIR Apps for Web Designers

http://sixrevisions.com/tools/adobe_air_apps_web_designers/

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Actionscript 2 to Actionscript 3 communication? try FlashInterface…

As you probably know, Actionscript 2 and Actionscript 3 projects aren’t completely compatable - they can’t be, what with all the changes under the hood.  Migrating your own coding techniques is hard enough, but migrating projects can be so much easier and nigh-on-impossible.  So, how could you make a mish-mash of Actionscript 2 and Actionscript 3 movies play nice?

Well, there’s a few solutions, and several classes that claim to do the job, but the best I’ve found is FlashInterface.  It might take a bit of figuring out at first, but the Events based model means that I find it quite easy to use. Continue reading Actionscript 2 to Actionscript 3 communication? try FlashInterface……