Archive | March, 2009

x3 Video Tutorials for getting started with Degrafa

I found these 3 tutorials on degrafa at the weekend. Degrafa is really easy to use to get some really good looking results.

http://www.asfusion.com/examples/item/skinning-with-degrafa-1

http://www.asfusion.com/examples/item/skinning-with-degrafa-2

http://www.asfusion.com/examples/item/skinning-with-degrafa-3

Squiddler

Squiddler has done some really cool stuff on the Flash platform, most of his blog posts are worth reading but check out these ones specifically:

Bumblebee:
http://www.squidder.com/2008/11/14/bumblebee-the-easiest-path-from-excel-to-xml/
This AIR application is pretty cool – it allows you to take excel files and transform them into xml files by providing a simple template. Could be useful in those instances where we get the client to fill out a spreadsheet of information.

Real-time face recognition:
http://www.squidder.com/2009/02/26/realtime-face-detection-in-flash/

AR drum kit:
http://www.squidder.com/2009/03/03/augmented-reality-drum-kit/

Other posts at:
http://www.squidder.com/

Setting up ASDoc in Flex Builder

ASDoc is a command-line tool that you can use to create API language reference documentation as HTML pages from the classes in your Adobe® Flex® application. The Adobe Flex team uses the ASDoc tool to generate the Adobe Flex Language Reference. [From LiveDocs http://livedocs.adobe.com/flex/3/html/help.html?content=asdoc_1.html]

Seb (a developer on the PPV3D team) shows you how to set this up in Flex Builder
http://www.sebleedelisle.com/?p=401

I could’ve done with this earlier this week as I ended up using the Command Prompt instead!

Also if you’re @author is coming up with the wrong name Seb shows you how you can change the default:
http://www.sebleedelisle.com/?p=404

I think this could come in handy when working on large projects and/or projects with multiple developers.

ImageSizer updated, and now with a Crop tool.

ImageSizer is now up to version 0.4.6.  If you’re paying attention to the number of updates I’ve been putting up here, that’s a noticable jump from the last update, so I guess it’s time for a roundup of all of the features that have been introduced in this, and the other recent updates I forgot to mention.  

If you’ve been running ImageSizer then hopefully you’ll have seen the automatic updates announce themselves, but here they are with a features list and pictures!

General updates:

ImageSizer version 0.4.6

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Link: Adobe Alchemy, is it ActionScript heresy?

Alchemy

This is a very interesting post from UnitZeroOne – “Adobe Alchemy, is it ActionScript heresy ?”

Alchemy – if you don’t already know – is the name of one of Adobes’ new labs projects – a method for compiling non-actionscript code into Actionscript Byte Code (ABC), which is ultimately what runs in the Flash Player.  

This is very interesting because it means that it would open up a huge array of existing code libraries from other languages, and mean that they in their raw format*, could be used in the Flash Player.  This is different to where we currently stand, where other code libraries have to be rewritten manually in ActionScript.  So instead of taking the theory from one language and writing around that in ActionScript, we could just export for the Flash Player.

A working example is the DOOM game on Newgrounds: http://www.newgrounds.com/portal/view/470460

That’s the original game, right there, just published with Alchemy.
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