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Link: FlashSURF – complex image recognition in Flash Player

FlashSURF is an image recognition library for Flash, distinguishable from other projects like the QR code and face recognition libraries by the fact that it’s just too damn clever. It’s a full colour, high resolution image recognition library that works in real time off a video feed (such as a webcam).  And it comes as a compiled SWC for flash so it’s ready to be used now.  You should at least check out Eugene’s post on the stuff to get an idea of it’s capabilities.

Seriously, some people are just too damn clever.

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Minimal components: For when you don’t feel like using Flex.

Nothing wrong with Flex of course, but Mark’s experiments got me thinking about using Bit-101’s MinimalComps [google code] all over again.  What are they? Well, they’re a set of simple components – Buttons, Checkboxes, basic containers – that are very lightweight in terms of the the size they add to your final SWF, and the processing power that’s needed to render them.

Why use the components? Well the Flex framework gets a bad rap for being pretty hefty on the download, and can be chuggy on the processor too, if you’re not careful.  MinimalComps doesn’t have this problem because it doesn’t require the Flex framework, and is pretty much the epitomy of minimalist design, which looks cool when you’re throwing your tech demos out there.

Well, I thought I’d give it a shout out!

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Link: 10 useful tools for developing, evaluating or debugging web pages.

This link contains a slew of good tools for web development: http://www.webcredible.co.uk/user-friendly-resources/web-dev/web-development-tools.shtml

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Simple Box2D – Better, cleverer, more optimised.

^ This time, that’s an image – saves on the page rendering time!

Another update on the Box2D classes I’m working on.  No new features, but some pretty cool expansions and improvements to the library object creation.

If you check out the previous post, you’ll see that the the dynamically drawn shapes weren’t exactly perfect; nor were they very efficient.  Oh they worked fine, and traced the detail of the shape very well – but it took a decent chunk of system resources to animate and ended up with some overlaid shapes; which all made the Box2D a bit sluggish and the behaviours buggy.

Continue reading Simple Box2D – Better, cleverer, more optimised….