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	<title>Comments on: What&#8217;s up with Flash gaming?</title>
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		<title>By: Joseph burchett</title>
		<link>http://www.psyked.co.uk/flash/whats-up-with-flash-gaming.htm/comment-page-1#comment-1015</link>
		<dc:creator>Joseph burchett</dc:creator>
		<pubDate>Thu, 12 Jun 2008 16:52:03 +0000</pubDate>
		<guid isPermaLink="false">http://ahref=None/aahref=None/aahref=None/aI&#039;vebeenponderingFlashgamesforawhilenow,anditoccurredtomethatIdon&#039;tquiteseesomanyasIthoughtIusedtoo.Idon&#039;tknow-maybeitsbecauseIjustmoveindifferentcirclesnowI#comment-1015</guid>
		<description>You make a good point o.o...  But I think you are thinking more about distribution then the actual evolution of flash gaming.  BUT in a way I believe the two intermix.  If we can have a more effective way to distribute games, then more people with quality games can get there game out there.  Then again this could back fire and just help make the spread of crap games easier.  Flash portals already do this to some extent, with there whole judging process and eliminate based on quality.  But I suppose it would be more interesting if Flash portals start to incorporate a feature that pretty much all video portals sites already offer (youtube, myspacetv, etc), making it so you can easily embed the media (your flash game) across the web.  Google I believe does that sort, you can create a widget, and face book, you can create face book apps out of your flash games http://www.emanueleferonato.com/2008/05/30/integrate-your-flash-game-on-facebook/ But yeah, you sir have a good idea :-) and perhaps could be the next step in flash portals.</description>
		<content:encoded><![CDATA[<p>You make a good point o.o&#8230;  But I think you are thinking more about distribution then the actual evolution of flash gaming.  BUT in a way I believe the two intermix.  If we can have a more effective way to distribute games, then more people with quality games can get there game out there.  Then again this could back fire and just help make the spread of crap games easier.  Flash portals already do this to some extent, with there whole judging process and eliminate based on quality.  But I suppose it would be more interesting if Flash portals start to incorporate a feature that pretty much all video portals sites already offer (youtube, myspacetv, etc), making it so you can easily embed the media (your flash game) across the web.  Google I believe does that sort, you can create a widget, and face book, you can create face book apps out of your flash games <a href="http://www.emanueleferonato.com/2008/05/30/integrate-your-flash-game-on-facebook/" rel="nofollow">http://www.emanueleferonato.com/2008/05/30/integrate-your-flash-game-on-facebook/</a> But yeah, you sir have a good idea <img src="http://www.psyked.co.uk/wp-includes/images/smilies/icon_smile.gif?9d7bd4" alt=':-)' class='wp-smiley' />  and perhaps could be the next step in flash portals.</p>
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		<title>By: James</title>
		<link>http://www.psyked.co.uk/flash/whats-up-with-flash-gaming.htm/comment-page-1#comment-1014</link>
		<dc:creator>James</dc:creator>
		<pubDate>Thu, 12 Jun 2008 16:25:08 +0000</pubDate>
		<guid isPermaLink="false">http://ahref=None/aahref=None/aahref=None/aI&#039;vebeenponderingFlashgamesforawhilenow,anditoccurredtomethatIdon&#039;tquiteseesomanyasIthoughtIusedtoo.Idon&#039;tknow-maybeitsbecauseIjustmoveindifferentcirclesnowI#comment-1014</guid>
		<description>&lt;a href=&quot;http://www.ultrakillz.com&quot; rel=&quot;nofollow&quot;&gt;Ultrakillz&lt;/a&gt; - I like that game!

As for viral games - I don&#039;t think people are doing enough - or there isn&#039;t any real way for games to go viral. Look at YouTube and all these video services, they&#039;re a media that successfully goes viral because they can be passed around easily and embedded into websites - they even provide the code - but I certainly haven&#039;t seen a way for games to do the same. 

All it takes is a little button, some extra code and Boom! you have a game that can get thrown around, shared on MySpace and Facebook. It&#039;s an obvious thing for video services nowadays...</description>
		<content:encoded><![CDATA[<p><a href="http://www.ultrakillz.com" rel="nofollow">Ultrakillz</a> &#8211; I like that game!</p>
<p>As for viral games &#8211; I don&#8217;t think people are doing enough &#8211; or there isn&#8217;t any real way for games to go viral. Look at YouTube and all these video services, they&#8217;re a media that successfully goes viral because they can be passed around easily and embedded into websites &#8211; they even provide the code &#8211; but I certainly haven&#8217;t seen a way for games to do the same. </p>
<p>All it takes is a little button, some extra code and Boom! you have a game that can get thrown around, shared on MySpace and Facebook. It&#8217;s an obvious thing for video services nowadays&#8230;</p>
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		<title>By: Joseph burchett</title>
		<link>http://www.psyked.co.uk/flash/whats-up-with-flash-gaming.htm/comment-page-1#comment-1013</link>
		<dc:creator>Joseph burchett</dc:creator>
		<pubDate>Thu, 12 Jun 2008 14:50:11 +0000</pubDate>
		<guid isPermaLink="false">http://ahref=None/aahref=None/aahref=None/aI&#039;vebeenponderingFlashgamesforawhilenow,anditoccurredtomethatIdon&#039;tquiteseesomanyasIthoughtIusedtoo.Idon&#039;tknow-maybeitsbecauseIjustmoveindifferentcirclesnowI#comment-1013</guid>
		<description>Yeah I agree with you barrax, but I believe the issue was said pretty well to with what mike said in one of his first comments, &quot;made by teenagers, they’re simply not skilled enough.&quot; Yeah great thing about flash is the entry level is so low, its real easy to pick up, and easy to distrubte... and because of this we see a lot of &quot;shovel-ware&quot; as they say in the console scene.  

&quot;a quick console quality gaming experience. &quot;, that is excatly what I am talking about!  that is what we need, the tools are there, but yeah seriously now all we see is lots and lots of tech demos...  So many tech demos.  &quot;Hey look everyone I just spent months on this awesome API... I didn&#039;t create anything really usable out of it... But hey look what I can do o.o *shows off tech demo*...  Okay now I am bored on to creating the next API, W00T!&quot;  

the thing I love about Sandy3D is that there focus is strictly on ease of use, I tried using the most main-stream flash 3D engine... Papervision3D...  And well really it left a bad taste in my mouth.  It was confusing, the documentation was a mess, to many different ways to do just one thing (I will never understand why it is so popular).  I think that may also be a barrier with all these new api&#039;s out there, they do awesome things, but a lot of people never really follow through with them and because of that they are lacking quality documentation and ease of use.  Which in turn makes it hard for people to advance and make killer apps!</description>
		<content:encoded><![CDATA[<p>Yeah I agree with you barrax, but I believe the issue was said pretty well to with what mike said in one of his first comments, &#8220;made by teenagers, they’re simply not skilled enough.&#8221; Yeah great thing about flash is the entry level is so low, its real easy to pick up, and easy to distrubte&#8230; and because of this we see a lot of &#8220;shovel-ware&#8221; as they say in the console scene.  </p>
<p>&#8220;a quick console quality gaming experience. &#8220;, that is excatly what I am talking about!  that is what we need, the tools are there, but yeah seriously now all we see is lots and lots of tech demos&#8230;  So many tech demos.  &#8220;Hey look everyone I just spent months on this awesome API&#8230; I didn&#8217;t create anything really usable out of it&#8230; But hey look what I can do o.o *shows off tech demo*&#8230;  Okay now I am bored on to creating the next API, W00T!&#8221;  </p>
<p>the thing I love about Sandy3D is that there focus is strictly on ease of use, I tried using the most main-stream flash 3D engine&#8230; Papervision3D&#8230;  And well really it left a bad taste in my mouth.  It was confusing, the documentation was a mess, to many different ways to do just one thing (I will never understand why it is so popular).  I think that may also be a barrier with all these new api&#8217;s out there, they do awesome things, but a lot of people never really follow through with them and because of that they are lacking quality documentation and ease of use.  Which in turn makes it hard for people to advance and make killer apps!</p>
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		<title>By: barrax</title>
		<link>http://www.psyked.co.uk/flash/whats-up-with-flash-gaming.htm/comment-page-1#comment-1010</link>
		<dc:creator>barrax</dc:creator>
		<pubDate>Thu, 12 Jun 2008 14:07:10 +0000</pubDate>
		<guid isPermaLink="false">http://ahref=None/aahref=None/aahref=None/aI&#039;vebeenponderingFlashgamesforawhilenow,anditoccurredtomethatIdon&#039;tquiteseesomanyasIthoughtIusedtoo.Idon&#039;tknow-maybeitsbecauseIjustmoveindifferentcirclesnowI#comment-1010</guid>
		<description>Within the flash gaming scene i personally think that the bar is generally set pretty low (ok there are a minority of great flash games out there). I have a portal site (yeah - haven&#039;t we all:p ) and i get sent some &quot;commercial&quot; games that really should be binned... i mean REALLY BAD - and yet the client has parted with cash in a desperate attempt to get something &quot;viral&quot; out there. Meanwhile the middle-men (you know who you are) continue to sell-in these half-arsed creations to win a quick buck and thus damaging the track records for SUCCESSFUL game-related marketing campaigns.

Ok, maybe that sounds harsh - using gaming as a marketing tool is still relatively new and naivety obviously plays a part here but as Flash creatives we should be pushing towards a quick console quality gaming experience. 

By that i don&#039;t mean recreating half-life in flash with a 3D engine (ok im a fine one to talk with &lt;a href=&quot;www.ultrakillz.com&quot; title=&quot;ultrakillz.com&quot; rel=&quot;nofollow&quot;&gt;Ultrakillz.com&lt;/a&gt; - not strictly a &quot;proper&quot; 3d engine but hey its fun to play). Instead, how about tidying up some UI elements, picking a nice font and doing the best we can with what we&#039;ve got - one of the nicest examples is heliattack - proper job! It still baffles me to this day why we arent all aiming for that level of quality and finish.

The only reason i can think of is that the real fun as a developer is creating some clever tech demo and then moving on. If only more creations could be pushed over the finish line.</description>
		<content:encoded><![CDATA[<p>Within the flash gaming scene i personally think that the bar is generally set pretty low (ok there are a minority of great flash games out there). I have a portal site (yeah &#8211; haven&#8217;t we all:p ) and i get sent some &#8220;commercial&#8221; games that really should be binned&#8230; i mean REALLY BAD &#8211; and yet the client has parted with cash in a desperate attempt to get something &#8220;viral&#8221; out there. Meanwhile the middle-men (you know who you are) continue to sell-in these half-arsed creations to win a quick buck and thus damaging the track records for SUCCESSFUL game-related marketing campaigns.</p>
<p>Ok, maybe that sounds harsh &#8211; using gaming as a marketing tool is still relatively new and naivety obviously plays a part here but as Flash creatives we should be pushing towards a quick console quality gaming experience. </p>
<p>By that i don&#8217;t mean recreating half-life in flash with a 3D engine (ok im a fine one to talk with <a href="www.ultrakillz.com" title="ultrakillz.com" rel="nofollow">Ultrakillz.com</a> &#8211; not strictly a &#8220;proper&#8221; 3d engine but hey its fun to play). Instead, how about tidying up some UI elements, picking a nice font and doing the best we can with what we&#8217;ve got &#8211; one of the nicest examples is heliattack &#8211; proper job! It still baffles me to this day why we arent all aiming for that level of quality and finish.</p>
<p>The only reason i can think of is that the real fun as a developer is creating some clever tech demo and then moving on. If only more creations could be pushed over the finish line.</p>
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		<title>By: Mike</title>
		<link>http://www.psyked.co.uk/flash/whats-up-with-flash-gaming.htm/comment-page-1#comment-1006</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Thu, 12 Jun 2008 08:55:12 +0000</pubDate>
		<guid isPermaLink="false">http://ahref=None/aahref=None/aahref=None/aI&#039;vebeenponderingFlashgamesforawhilenow,anditoccurredtomethatIdon&#039;tquiteseesomanyasIthoughtIusedtoo.Idon&#039;tknow-maybeitsbecauseIjustmoveindifferentcirclesnowI#comment-1006</guid>
		<description>Alternativa and Sandy are great as &lt;em&gt;FLASH&lt;/em&gt; 3d engines :) It is more likely impressive experiments in flash.
For me it&#039;s not great to watch few low-poly models without any basic shader support and 70% of CPU usage in task manager.
So... Waiting for better 3d and hardware support from Adobe! :)</description>
		<content:encoded><![CDATA[<p>Alternativa and Sandy are great as <em>FLASH</em> 3d engines <img src="http://www.psyked.co.uk/wp-includes/images/smilies/icon_smile.gif?9d7bd4" alt=':)' class='wp-smiley' />  It is more likely impressive experiments in flash.<br />
For me it&#8217;s not great to watch few low-poly models without any basic shader support and 70% of CPU usage in task manager.<br />
So&#8230; Waiting for better 3d and hardware support from Adobe! <img src="http://www.psyked.co.uk/wp-includes/images/smilies/icon_smile.gif?9d7bd4" alt=':)' class='wp-smiley' /> </p>
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