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	<title>Psyked &#187; AFCS</title>
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		<title>Introducing real-time social networking capabilities to the Flash Platform.</title>
		<link>http://www.psyked.co.uk/adobe/afcs/introducing-real-time-social-networking-capabilities-to-the-flash-platform.htm</link>
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		<pubDate>Tue, 17 Feb 2009 10:13:49 +0000</pubDate>
		<dc:creator>James</dc:creator>
				<category><![CDATA[AFCS]]></category>
		<category><![CDATA[Adobe Flash Collaboration Service]]></category>

		<guid isPermaLink="false">http://www.psyked.co.uk/?p=746</guid>
		<description><![CDATA[Adobe Flash Collaboration Service (formerly known as Cocomo) is a service for well, real-time communication.  Built in, it comes with features such as whiteboards and video chat, and methods for creating your own components.  Pretty cool, huh? It&#8217;s in Beta at the moment, but will eventually make its way to being a commercial (subscription, I [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://blogs.adobe.com/collabmethods/" target="_blank">Adobe Flash Collaboration Service</a> (formerly known as Cocomo) is a service for well, real-time communication.  Built in, it comes with features such as whiteboards and video chat, and methods for creating your own components.  Pretty cool, huh?</p>
<p>It&#8217;s in Beta at the moment, but will eventually make its way to being a commercial (subscription, I think) offering. For the developers in the audience, have a look at the <a href="http://blogs.adobe.com/collabmethods/" target="_blank">official AFCS blog</a> or Ryan Stewarts&#8217; <a href="http://www.adobe.com/devnet/flex/articles/cocomo_gettingstarted.html" target="_blank">getting started</a> article.  For the non-techies &#8211; or those that just want to know a little more - check out an older <a href="http://blogs.adobe.com/air/2009/01/build_realtime_social_apps_usi.html" target="_blank">overview</a> covering the technology, while it was still beta and called Cocomo.</p>
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