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xJSFL – That looks pretty cool.

xJSFL [http://www.xjsfl.com/] is a scripting library for extending the JSFL functionality of the Flash IDE. Its aim is to do for JSFL what the jQuery library did for Javascript which, by the way, was awesome.  Basically it extends the JSFL syntax to make it easier and faster to develop.

JSFL is a bit of a niché subject, so I can’t imagine it’s going to take off massively, but who knows.  I use JSFL from time to time, so anything that makes those boring tasks easier to automate has gotta be good – maybe this library will be the turning point for its popularity.  Or something like that.

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Link: Advanced image filters for Flash Player

These filters aren’t really going to visually blow your mind – I think they’re a little more on the techie or specific-use side of things, but that being said, they are very clever & pretty unique so they deserve a mention!

Image processing library for Flash Player: http://blog.joa-ebert.com/imageprocessing-library/
It’s a load of cool filters for images in Flash, including some of the more fancy image enhancement tricks that I can’t say I’ve seen anywhere else, like contrast correction, HDR filters, that sort of thing.

I find the best place to find out all of the gory details with this is in the ASDocs, which lists everything. [http://je2050.joa-ebert.com/imageprocessing/]. Now, on it’s own it might not seem that groundbreaking, but when you combine some of these effects creatively you get some interesting results.  Take the Normalize filter as an example; not much to look at on it’s own, but I’m pretty sure I’ve seen some blog somewhere talking about the Normalize filter being awesome for colour correction on photos.  And I’m sure every webcam image could probably use a helping hand from the BrightnessCorrection class or the GammaCorrection class.

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Link: FlashSURF – complex image recognition in Flash Player

FlashSURF is an image recognition library for Flash, distinguishable from other projects like the QR code and face recognition libraries by the fact that it’s just too damn clever. It’s a full colour, high resolution image recognition library that works in real time off a video feed (such as a webcam).  And it comes as a compiled SWC for flash so it’s ready to be used now.  You should at least check out Eugene’s post on the stuff to get an idea of it’s capabilities.

Seriously, some people are just too damn clever.

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Minimal components: For when you don’t feel like using Flex.

Nothing wrong with Flex of course, but Mark’s experiments got me thinking about using Bit-101′s MinimalComps [google code] all over again.  What are they? Well, they’re a set of simple components – Buttons, Checkboxes, basic containers – that are very lightweight in terms of the the size they add to your final SWF, and the processing power that’s needed to render them.

Why use the components? Well the Flex framework gets a bad rap for being pretty hefty on the download, and can be chuggy on the processor too, if you’re not careful.  MinimalComps doesn’t have this problem because it doesn’t require the Flex framework, and is pretty much the epitomy of minimalist design, which looks cool when you’re throwing your tech demos out there.

Well, I thought I’d give it a shout out!

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Webcam Face detection demo: Now with source!

So a little while ago, Halloween in fact, I threw together a demo of some face-detection stuff I’d been looking at. [Check out the original post here.]  We originally had the demo on the MMT Digital homepage, but recently that’s been updated and my demo got lost in the process, so I’ve restored it here, along with the Flex project for it.

Augmented Reality Halloween

Continue reading Webcam Face detection demo: Now with source!…

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Building Bridges: Some solutions

In a non-too-subtle way, I thought I’d drum up a bit more enthusiasm for this years’ Christmas Game, by showing you a few of the solutions that people have come up with for the levels.

Type 1: The Basic solution.

Oh yes, it works for the first level, but just you try that on some of the later ones…

Type 2: Adding some support

That’s the basic principle for solving the later levels…

Type 3: Support overkill

Continue reading Building Bridges: Some solutions…

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“Building Bridges”, a Box2D – powered Seasonal Game

It’s that time of year again – and after a week or so of furiously learning Box2D, we at MMT Digital have just released our seasonal Flash game into the wild.  The idea is all about building bridges across gaps in the terrain, using Box2D to simulate your resulting creation.

You can check it out here: Play “Building_Bridges” now.

Building Bridges -  a Box2D Christmas Game

Continue reading “Building Bridges”, a Box2D – powered Seasonal Game…